05/02/25 - NAS is now selectively allowed on the soybooru. See https://wiki.soyjak.st/SoyBooru_guide and https://booru.soyjak.st/post/view/116224 for details.
05/02/25 - Uploads with fewer than 5 (five) tags and a variant tag will be denied
04/28/25 - There's a new sheriff in town. Send all concerns, complaints, and suggestions to soysneed@soyjak.st
IP 52.14.244.213 has been banned until the end of time because of VPN Detected
If you couldn't possibly be guilty of what you're banned for, the person we banned probably had a dynamic IP address and so do you.
Chud3: You will never be a real woman. You have no womb, you have no ovaries, you have no eggs. You are a homosexual man twisted by drugs and surgery into a crude mockery of nature’s perfection.
All the “validation” you get is two-faced and half-hearted. Behind your back people mock you. Your parents are disgusted and ashamed of you, your “friends” laugh at your ghoulish appearance behind closed doors.
Men are utterly repulsed by you. Thousands of years of evolution have allowed men to sniff out frauds with incredible efficiency. Even trannies who “pass” look uncanny and unnatural to a man. Your bone structure is a dead giveaway. And even if you manage to get a drunk guy home with you, he’ll turn tail and bolt the second he gets a whiff of your diseased, infected axe wound.
You will never be happy. You wrench out a fake smile every single morning and tell yourself it’s going to be ok, but deep inside you feel the depression creeping up like a weed, ready to crush you under the unbearable weight.
Eventually it’ll be too much to bear - you’ll buy a rope, tie a noose, put it around your neck, and plunge into the cold abyss. Your parents will find you, heartbroken but relieved that they no longer have to live with the unbearable shame and disappointment. They’ll bury you with a headstone marked with your birth name, and every passerby for the rest of eternity will know a man is buried there. Your body will decay and go back to the dust, and all that will remain of your legacy is a skeleton that is unmistakably male.
This is your fate. This is what you chose. There is no turning back.
Chud4: Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire. To stop a commentary node, put your crosshair over the rotating node and press your primary fire again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your primary fire again to stop the commentary. In addition, your secondary fire will cycle you through all the commentary nodes in the level. Please let me know what you think after you have had a chance to play. I can be reached at gaben@valvesoftware.com, and my favorite class is the Spy. Thanks, and have fun!
Ideally matches should end in a victory for one team and a loss for the other. Stalemates are essentially a loss for both teams. To avoid stalemates, our map design considers two key variables: team respawn times and travel time from the respawn point to the front line. The team that's winning gets slightly faster respawn times and more forward respawn points, a positive reinforcement loop that increases the chances for them to push forward and win the game.
Two-dimensional HUD elements present a particular art problem, because they have to look good and sharp no matter what resolution the user is running their game at. Given today's availability of high resolution wide-screen displays, this can require a lot of texture memory and a lot of work anticipating different display resolutions. The problem for Team Fortress 2 was even more daunting because of our desire to include a lot of smooth curved elements in our HUD. We developed a new shader system for drawing 'line art' images. The system allows us to create images at a fixed resolution that produced smooth silhouettes even when scaled up to a very high resolution. This shader system also handles outlining and drop-shadows, and can be applied in the 3D space to world elements such as signs.
Each of the Team Fortress classes was designed to make a unique contribution to attack and defense, and control points are, fundamentally, methods of focusing players' attention on these core offensive and defensive activities. They're also useful for drawing players to different points of the map.
Stalemates generally occur around doors, where teams have a strong defensive presence on either side of the opening. To help counter this, we provide alternate routes with high travel costs that become more attractive only when the enemy has strong defenses behind the main route. The number of enemy entry points into an area is crucial to its design, since it's extremely hard to hold an area when enemies approach from multiple fronts. This makes one way exits a useful design tool, since they let us uncouple the number of enemy entry points from the number of friendly offensive routes.
To accommodate Snipers, maps need wide open spaces, long sightlines, and protective cover. Targets of the Sniper require alternate routes that bypass the Sniper's sightlines, though these usually have an additional cost, such as increased travel time. This leaves players with a choice: do they take the more direct, but hazardous route, or the safer yet slower route? Sniper positions generally also have a corresponding enemy Sniper deck, positioned on the other side of the arena, which allows one Sniper to counter another, offering cover for teammates in exposed areas.
Chud5: The Lord of the Rings is a series of three epic fantasy adventure films directed by Peter Jackson, based on the novel The Lord of the Rings by J. R. R. Tolkien. The films are subtitled The Fellowship of the Ring (2001), The Two Towers (2002), and The Return of the King (2003). Produced and distributed by New Line Cinema with the co-production of WingNut Films, the series is an international venture between New Zealand and the United States. The films feature an ensemble cast including Elijah Wood, Ian McKellen, Liv Tyler, Viggo Mortensen, Sean Astin, Cate Blanchett, John Rhys-Davies, Christopher Lee, Billy Boyd, Dominic Monaghan, Orlando Bloom, Hugo Weaving, Andy Serkis and Sean Bean.
Set in the fictional world of Middle-earth, the films follow the hobbit Frodo Baggins as he and the Fellowship embark on a quest to destroy the One Ring, to ensure the destruction of its maker, the Dark Lord Sauron. The Fellowship eventually splits up and Frodo continues the quest with his loyal companion Sam and the treacherous Gollum. Meanwhile, Aragorn, heir in exile to the throne of Gondor, along with the elf Legolas, the dwarf Gimli, Merry, Pippin, and the wizard Gandalf, unite to save the Free Peoples of Middle-earth from the forces of Sauron and rally them in the War of the Ring to aid Frodo by distracting Sauron's attention.
The three films were shot simultaneously in Jackson's native New Zealand from 11 October 1999 until 22 December 2000, with pick-up shots done from 2001 to 2003. It was one of the biggest and most ambitious film projects ever undertaken, with a budget of $281 million (equivalent to $457 million in 2021). The first film in the series premiered at the Odeon Leicester Square in London on 10 December 2001; the second film premiered at the Ziegfeld Theatre in New York City on 5 December 2002; the third film premiered at the Embassy Theatre in Wellington on 1 December 2003. An extended edition of each film was released on home video a year after its release in cinemas.
The Lord of the Rings is widely regarded as one of the greatest and most influential film series ever made. It was a major financial success and is among the highest-grossing film series of all time with $2.991 billion in worldwide receipts. All three films received widespread acclaim from critics and audiences, who lauded the acting, direction, writing, production values, score, ambition, emotional depth, groundbreaking special effects and faithfulness to the source material. The series received numerous accolades, winning 17 Academy Awards out of 30 total nominations, including Best Picture for The Return of the King. In 2021, The Fellowship of the Ring was selected for preservation in the United States National Film Registry by the Library of Congress for being "culturally, historically, or aesthetically significant".[1]
Contents
1 Films
1.1 The Fellowship of the Ring
1.2 The Two Towers
1.3 The Return of the King
2 Cast and crew
2.1 Casting
2.2 Cast
2.3 Crew
3 Development
3.1 Previous attempts
3.2 Pitch to Miramax
3.3 Move to New Line
4 Production
5 Music
5.1 Soundtracks
6 Reception
6.1 Box office
6.2 Critical and public response
6.3 Industry response
6.4 Accolades
6.5 Comparisons with the written work
7 Home media
8 Legacy
8.1 The Hobbit trilogy
8.2 Reunion
8.3 Effects on the film industry and tourism
8.4 Legal disputes
8.5 Video games
9 Notes
10 References
11 Sources cited
12 External links
All the “validation” you get is two-faced and half-hearted. Behind your back people mock you. Your parents are disgusted and ashamed of you, your “friends” laugh at your ghoulish appearance behind closed doors.
Men are utterly repulsed by you. Thousands of years of evolution have allowed men to sniff out frauds with incredible efficiency. Even trannies who “pass” look uncanny and unnatural to a man. Your bone structure is a dead giveaway. And even if you manage to get a drunk guy home with you, he’ll turn tail and bolt the second he gets a whiff of your diseased, infected axe wound.
You will never be happy. You wrench out a fake smile every single morning and tell yourself it’s going to be ok, but deep inside you feel the depression creeping up like a weed, ready to crush you under the unbearable weight.
Eventually it’ll be too much to bear - you’ll buy a rope, tie a noose, put it around your neck, and plunge into the cold abyss. Your parents will find you, heartbroken but relieved that they no longer have to live with the unbearable shame and disappointment. They’ll bury you with a headstone marked with your birth name, and every passerby for the rest of eternity will know a man is buried there. Your body will decay and go back to the dust, and all that will remain of your legacy is a skeleton that is unmistakably male.
This is your fate. This is what you chose. There is no turning back.
Ideally matches should end in a victory for one team and a loss for the other. Stalemates are essentially a loss for both teams. To avoid stalemates, our map design considers two key variables: team respawn times and travel time from the respawn point to the front line. The team that's winning gets slightly faster respawn times and more forward respawn points, a positive reinforcement loop that increases the chances for them to push forward and win the game.
Two-dimensional HUD elements present a particular art problem, because they have to look good and sharp no matter what resolution the user is running their game at. Given today's availability of high resolution wide-screen displays, this can require a lot of texture memory and a lot of work anticipating different display resolutions. The problem for Team Fortress 2 was even more daunting because of our desire to include a lot of smooth curved elements in our HUD. We developed a new shader system for drawing 'line art' images. The system allows us to create images at a fixed resolution that produced smooth silhouettes even when scaled up to a very high resolution. This shader system also handles outlining and drop-shadows, and can be applied in the 3D space to world elements such as signs.
Each of the Team Fortress classes was designed to make a unique contribution to attack and defense, and control points are, fundamentally, methods of focusing players' attention on these core offensive and defensive activities. They're also useful for drawing players to different points of the map.
Stalemates generally occur around doors, where teams have a strong defensive presence on either side of the opening. To help counter this, we provide alternate routes with high travel costs that become more attractive only when the enemy has strong defenses behind the main route. The number of enemy entry points into an area is crucial to its design, since it's extremely hard to hold an area when enemies approach from multiple fronts. This makes one way exits a useful design tool, since they let us uncouple the number of enemy entry points from the number of friendly offensive routes.
To accommodate Snipers, maps need wide open spaces, long sightlines, and protective cover. Targets of the Sniper require alternate routes that bypass the Sniper's sightlines, though these usually have an additional cost, such as increased travel time. This leaves players with a choice: do they take the more direct, but hazardous route, or the safer yet slower route? Sniper positions generally also have a corresponding enemy Sniper deck, positioned on the other side of the arena, which allows one Sniper to counter another, offering cover for teammates in exposed areas.
Set in the fictional world of Middle-earth, the films follow the hobbit Frodo Baggins as he and the Fellowship embark on a quest to destroy the One Ring, to ensure the destruction of its maker, the Dark Lord Sauron. The Fellowship eventually splits up and Frodo continues the quest with his loyal companion Sam and the treacherous Gollum. Meanwhile, Aragorn, heir in exile to the throne of Gondor, along with the elf Legolas, the dwarf Gimli, Merry, Pippin, and the wizard Gandalf, unite to save the Free Peoples of Middle-earth from the forces of Sauron and rally them in the War of the Ring to aid Frodo by distracting Sauron's attention.
The three films were shot simultaneously in Jackson's native New Zealand from 11 October 1999 until 22 December 2000, with pick-up shots done from 2001 to 2003. It was one of the biggest and most ambitious film projects ever undertaken, with a budget of $281 million (equivalent to $457 million in 2021). The first film in the series premiered at the Odeon Leicester Square in London on 10 December 2001; the second film premiered at the Ziegfeld Theatre in New York City on 5 December 2002; the third film premiered at the Embassy Theatre in Wellington on 1 December 2003. An extended edition of each film was released on home video a year after its release in cinemas.
The Lord of the Rings is widely regarded as one of the greatest and most influential film series ever made. It was a major financial success and is among the highest-grossing film series of all time with $2.991 billion in worldwide receipts. All three films received widespread acclaim from critics and audiences, who lauded the acting, direction, writing, production values, score, ambition, emotional depth, groundbreaking special effects and faithfulness to the source material. The series received numerous accolades, winning 17 Academy Awards out of 30 total nominations, including Best Picture for The Return of the King. In 2021, The Fellowship of the Ring was selected for preservation in the United States National Film Registry by the Library of Congress for being "culturally, historically, or aesthetically significant".[1]
Contents
1 Films
1.1 The Fellowship of the Ring
1.2 The Two Towers
1.3 The Return of the King
2 Cast and crew
2.1 Casting
2.2 Cast
2.3 Crew
3 Development
3.1 Previous attempts
3.2 Pitch to Miramax
3.3 Move to New Line
4 Production
5 Music
5.1 Soundtracks
6 Reception
6.1 Box office
6.2 Critical and public response
6.3 Industry response
6.4 Accolades
6.5 Comparisons with the written work
7 Home media
8 Legacy
8.1 The Hobbit trilogy
8.2 Reunion
8.3 Effects on the film industry and tourism
8.4 Legal disputes
8.5 Video games
9 Notes
10 References
11 Sources cited
12 External links