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Chud16: Ten feraljak schizo death bombers and a hundred amerimutts or something among those lines or whatever. The death bombers will insta-kill the Witcher Feraljak, the gigachad cobsons, and the rapesons, and the amerimutts will kill and/or eat the rest. The biggest problem is the roman legioners. The smallest problems are the Eliot Rodgersmaxxed chudcel(his accuracy is piss poor, and I'll make a meat shield of amerimutts in case he somehow shoots anywhere near me by accident), and the fruitjaks(those spears probably are too blunt to kill anything, even if they look pointy at first glance. I mean c'mon, they're soft fruits. And yes, the goyslop McJunkfood poisoned amerimutts are alergic to healthy fruit, but they can just subdue the fruitjaks and take off their armor, then eat them).
Chud23: These aren't even normal squirrels. They are mad squirreljacks looking for nuts and I'd rather not deal with 1000 of them. I'd pick the squirreljacks and either the suicide bombers (clearing enemies) or the amerimutts (wall of bodies) or 5 gigajaks (damage dealers). The squirreljaks naw of every enemies' nuts that aren't already being dealt with by the bombers/mutts/gigajaks.
PS: I am assuming its 25 fruitjaks and not 25 sets of 3.
Chud24: None of you all get it. It's chuddie and the 1000 squirrels. The squirrels jump and attack the 'jaks, immobilizing them, and chuddie deals the killing shot (assuming that he has enough ammo for everyone). Also you and chuddie can get surrounded by the squirrels and while everyone is trying to get you across a sea of squirrels, chuddie shoots at em. The bombers probably wouldn't take enough squirrels, and chuddie could shoot em before they arrive.
Chud30: x4 psycho rapesons and x1000 squirrels because the psycho rapesons rape anything they see as a threat to me, also le squirrels will just... kill them okay???
Chud31: x5 giga cobsons + x15 chud legionnaires
with these forces and using stealth, i proceed to track down, ambush and kill chudjak mass shooter and take his guns and ammo
then i do the same with feraljak bomber squad (except now we have guns and ammo so it should be easy), take their explosive belts and reassemble dynamite sticks into grenades
the rest should go down easily, save for the squirrels - unless i gather some gasoline and pipes/bottles to torch those; i'd prefer to lure them into confined places and torch them if i can help it
alternative strategy:
x1000 feral squirrels + x15 chud legionnaires
do what i wrote about the shooter and the bombers above, then make sure chuds have decent level of throwing skill; train them by making them throw rocks (dynamite isn't infinite, i assume?) if i have to
i have a gun, chuds have grenades and we can use many squirrel squads for distraction and ambush purposes
Chud32: 1000 squirrels and 10 explosive ferals
Reason for the squirrels is swarm and strength in numbers
Reason for the explosive ferals is that they are the only hard-counter to the squirrels plus can take out some other swarmy units which would overwhelm the squirrels (eg. mutts and fruit fighters)
Only concern could be chud gunner, but it's only one guy and assuming he doesn't have infinite ammo, this is a dub
thyme4basil: i choose the squirrels and the fruit warriors, squirrel's main mission is to overwhelm chuddie with gun and kill him. then the fruit warriors will take everyone else out with the squirrel's help.
StinkyWanger: the gunner chud and the 1000 squirrels, the amerimutts wont be fast because they're fat, they will die easily. Witcher stands no chance against an AR-15. The gigacobs will get swarmed by squirrels since they're bulletproof. The roman soldiers will get shot easily, an ancient helmet cant stop a 5.56NATO bullet. If we shoot one suicide bomber then the others will explode, if they're further apart they will get shot easily by an ar-15. Rapeson is just a fat fuck so 4 of them can die very easily. Frootjaks will die too because fruits arent durable against bullets or squirrel teeth.
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PS: I am assuming its 25 fruitjaks and not 25 sets of 3.
with these forces and using stealth, i proceed to track down, ambush and kill chudjak mass shooter and take his guns and ammo
then i do the same with feraljak bomber squad (except now we have guns and ammo so it should be easy), take their explosive belts and reassemble dynamite sticks into grenades
the rest should go down easily, save for the squirrels - unless i gather some gasoline and pipes/bottles to torch those; i'd prefer to lure them into confined places and torch them if i can help it
alternative strategy:
x1000 feral squirrels + x15 chud legionnaires
do what i wrote about the shooter and the bombers above, then make sure chuds have decent level of throwing skill; train them by making them throw rocks (dynamite isn't infinite, i assume?) if i have to
i have a gun, chuds have grenades and we can use many squirrel squads for distraction and ambush purposes
yeah, the latter roster looks more promising
Reason for the squirrels is swarm and strength in numbers
Reason for the explosive ferals is that they are the only hard-counter to the squirrels plus can take out some other swarmy units which would overwhelm the squirrels (eg. mutts and fruit fighters)
Only concern could be chud gunner, but it's only one guy and assuming he doesn't have infinite ammo, this is a dub
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